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Interaction using gaze tracking with Unity3D and Tobii 4C eye-trackers for Windows desktop

● This Unity project enables interaction with gaze tracking using Tobii 4C eye trackers.
● The vertex/fragment shaders adds directional light, spot light, casts and receives shadows in the scene.
● The circle rendered around the gaze position could be implemented in the shaders using two ways and works both ways :
1. Using grab pass technique
2. Using post processing technique

Foveated Rendering Implementation with Unity3D and Tobii 4C Eye tracker

Interaction using gaze tracking with Tobii 4C eye-trackers and Unity3D

Circle rendered around the gaze position, lights and shadows added using vertex and fragment shaders

Circle rendered around the gaze position, lights and shadows added using vertex and fragment shaders